Orb of Evolution - Earning this resource is done by killing any enemies in the game that are considered Plants or Living. This will give players several Ghouls and Vampires to dispatch and earn Pitiful Remains from. Place a Village card right next to a Vampire Mansion in order to convert it into a Ransacked Village. Pitiful Remains will drop whenever the player defeats Undead enemies or Vampires in combat. Orb of Afterlife - The player can make this resource by collecting ten Pitiful Remains. This will turn the Goblin into a Dark Slime and allow the player to fight it on their next loop. These foes can be summoned by creating a Goblin Camp tile and then removing it will a Goblin is still on the tile. One of the easier ones to farm is Dark Slimes. This will grant the player a Fragment.Īstral Orb - Any Mage or Cosmic type enemies will drop this resource when defeated, but most of these enemies can be difficult to summon and defeat. Another option is to fill up the Card Deck at the bottom of the screen to force a discard. Then every time the player passes through a Cemetery tile they will acquire a Memory Fragment. One is by creating the Cemetery at the base camp and then placing Cemetery cards on the loop. There are actually two different ways to farm this resource. A great way to farm this resource is by placing down a bunch of Meadows next to tiles in order to create Blooming Meadows.īook of Memories - Players can get their hands on this resource by converting ten Memory Fragments into one Book of Memories. Noticeable Changes can only be acquired by triggering card combos. Metamorphosis - This is an interesting one because it is only created once the player manages to acquire 20 Noticeable Change. Place several Battlefields together to create a Bloody Road for example and fight the Blood Clots that spawn. A great way to do this is by putting down tiles that spawn low-tier enemies. Scrap Metal is only earned by the player collecting weapons and armor after their inventory has already been filled up. Stable Metal - In order to earn a Stable Metal, the player will need to collect 13 Scrap Metal. The player can also earn a large number of Pebbles by creating a Mountain Peak using a 3x3 grid of Mountains or Rocks. They can also be earned by passing through a Cemetery tile. Similar to Rations, the player will earn Pebbles by placing either a Rock or Mountain tile somewhere throughout the loop. Preserved Rock - Once the player earns ten Preserved Pebbles they will then be converted into a Preserved Rock. To farm these players will need to place as many Groves as possible on their loop, and every time they pass through one they will earn a Branch. Stable Wood - When the player earns twelve Stable Branches they will be immediately converted into a Stable Wood. The player can also place Battlefield cards and fight enemies there to occasionally earn full Food Supplies. As soon as they hit twelve these Rations are then converted into Food Supplies. The easiest way to farm Rations is by placing a Meadows card somewhere on the loop to acquire a small number of them. Here are all thirteen resources and the methods for farming them:įood Supply - Every time that the player acquires twelve Rations they will earn themselves a Food Supply. This means that the player can use this method to farm several types at a time. By placing eight cards around a Treasury card they will receive a random assortment of resources. Is the main stat you're looking for in your gear.Another thing that players should keep in mind when trying to acquire resources is that they can actually use the Treasury card to get their hands on some basic resource types. River synergies with Mountains and meadows The other changes - the introduction of the Maquis tile that interacts with Forest and Desert tiles - isn't that important for the Warrior, as you shouldn't be taking Desert tiles anyway. Overall, these Witch tiles are hugely impactful, but might a difference if you're struggling on a particular chapter. (10 per cent of your HP is directed back at you), although they will also heal you if you and the Witch are the last two characters in the battle. This does cause Witches to spawn on nearby tiles. Once you pass the Witch Hut, you will be granted an That being said, the Witch Hut and Witch interactions might push you toward picking up the Swamp tiles in your Warrior deck. It appears that the introduction of new cards and tiles hasn't impacted the success of what we called the "Invincible Warrior Build." Health is still your most important focus, with plenty of mountains and rock tiles placed down along tiles for extra healing and big HP boosts.
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